[postlink]http://watch-clips-online.blogspot.com/2010/08/metal-gear-solid-rising-e3-2010.html[/postlink]http://www.youtube.com/watch?v=lrdVCBfKuyAendofvid
[starttext]
Players assume control of Raiden, protagonist ofMetal Gear Solid 2: Sons of Liberty and supporting character in Metal Gear Solid 4: Guns of the Patriots. Like previous titles in the Metal Gearseries, Rising is a stealth action game, however creative producer Shigenobu Matsuyama notes that development is focused less on stealth and more on swordfighting action, giving players the opportunity to engage enemies in direct battle if they wish.
Players will still have a degree of freedom to play the game as a stealth title, though the stealth elements will emphasize Raiden's considerable speed and agility, and will "involve heights. Director Mineshi Kimura has also stated that Rising would carry on the series tradition of encouraging players to progress through the game without killing, noting that there is a moral difference between attacking cyborgs or robots and attacking human beings, and that there's a "certain virtue to simply disabling your enemies instead of killing them.
[endtext]
[starttext]
Players assume control of Raiden, protagonist ofMetal Gear Solid 2: Sons of Liberty and supporting character in Metal Gear Solid 4: Guns of the Patriots. Like previous titles in the Metal Gearseries, Rising is a stealth action game, however creative producer Shigenobu Matsuyama notes that development is focused less on stealth and more on swordfighting action, giving players the opportunity to engage enemies in direct battle if they wish.
Players will still have a degree of freedom to play the game as a stealth title, though the stealth elements will emphasize Raiden's considerable speed and agility, and will "involve heights. Director Mineshi Kimura has also stated that Rising would carry on the series tradition of encouraging players to progress through the game without killing, noting that there is a moral difference between attacking cyborgs or robots and attacking human beings, and that there's a "certain virtue to simply disabling your enemies instead of killing them.
[endtext]



0 comments:
Post a Comment